I created this project starting from a high poly mesh I made in Blender. Then I retopologized it with the goal of 1,800 quads and hitting 1,796 quads. After the retopology was completed, I baked the normal and AO map in Marmoset. Then I took the project to Substance Painter to bake the remaining maps. Once Texturing was completed, I took it back into marmoset and rendered it out.
1x2048
Albedo Normal Roughness
1,796 quads
Marmoset Viewer